Keyboard Layouts
QWERTY layout (1870 Christopher Latham Sholes)
- Good mechanical design and a clever placement of the letters that slowed down the users enough that key jamming was infrequent.
- Put frequently used letter pairs far apart, thereby increasing finger travel distances
Dvorak layout (1920)
- Reduces finger travel distances by at least one order of magnitude
- Acceptance has been slow despite the dedicated efforts of some devotees
- It takes about 1 week of regular typing to make the switch, but most users have been unwilling to invest the effort
ABCDE style
26 letters of the alphabet laid out in alphabetical order nontypists will find it easier to locate the keys
Additional keyboard issues
IBM PC keyboard was widely criticized because of the placement of a few keys
- backslash key where most typists expect SHIFT key
- placement of several special characters near the ENTER key
- Number pad layout
- wrist and hand placement
Keyboard and keypads for small devices
- Wireless or foldable keyboards
- Virtual keyboards
- Cloth keyboards
- Soft keys
- Pens and touchscreens
Pointing Devices
Pointing devices are applicable in six types of interaction tasks:
- Select
- Position
- Path
- Orient
- Quantify
- Text
Direct Control Devices
- Lightpen
- Touchscreen
- Stylus
Indirect Control Devices
- Mouse
- Trackball
- Joystick
- Trackpoint
- Touchpad
- Graphics tablet
Human-factors variables
- Speed of motion for short and long distances
- Accuracy of positioning
- Error rates
- Learning time
- User satisfaction
Other variables
- Cost
- Durability
- Space requirements
- Weight
- Left- versus Right-hand use
- Likelihood to cause repetitive-strain injury
- Compatibility with other systems
Speech and Auditory Interfaces
Voice information systems
Stored speech commonly used to provide information about tourist sites, government services, after-hours messages for organizations
Audio tones, audiolization, and music
Sound feedback can be important:
- to confirm actions
- offer warning
- for visually-impaired users
- music used to provide mood context, e.g. in games
- can provide unique opportunities for user, e.g. with simulating various musical instruments
Displays – Small and Large
- Physical dimensions (usually the diagonal dimension and depth)
- Resolution (the number of pixels available)
- Number of available colors, color correctness
- Luminance, contrast, and glare
- Power consumption
- Refresh rates (sufficient to allow animation and video)
- Cost
- Reliability
- Portability
- Privacy
- Saliency
- Ubiquity
- Simultaneity
- Monochrome displays
Are adequate, and are attractive because of their lower cost
- RGB shadow-mask displays
Small dots of red, green, and blue phosphors packed closely
- Raster-scan cathode-ray tube (CRT)
Electron beam sweeping out lines of dots to form letters
Refresh rates 30 to 70 per second
- Liquid-crystal displays (LCDs)
Voltage changes influence the polarization of tiny capsules of liquid crystals Flicker-free
size of the capsules limits the resolution
Plasma panel
rows of horizontal wires are slightly separated from vertical wires by small glass-enclosed capsules of neon-based gases
- Light-emitting diodes (LEDs)
certain diodes emit light when a voltage is applied
arrays of these small diodes can be assembled to display characters
No comments:
Post a Comment